Bunkspeed shot vr example
A polygon is an area formed from at least three vertexes (a triangle). Basically, a 3D model is formed from points called vertices (or vertexes) that define the shape and form polygons. Models can also be produced procedurally or via physical simulation. The two most common sources of 3D models are those that an artist or engineer originates on the computer with some kind of 3D modeling tool, and models scanned into a computer from real-world objects. The model describes the process of forming the shape of an object. 3D rendering – the computer calculations that, based on light placement, surface types, and other qualities, generate the image.Layout and animation – the motion and placement of objects within a scene.3D modeling – the process of forming a computer model of an object's shape.One of the first displays of computer animation was Futureworld (1976), which included an animation of a human face and a hand-produced by Ed Catmull and Fred Parke at the University of California.ģD computer graphics creation falls into three basic phases: William Fetter was credited with coining the term computer graphics in 1961 to describe his work at Boeing. A model can be displayed visually as a two-dimensional image through a process called 3D rendering, or used in non-graphical computer simulations and calculations. Due to 3D printing, 3D models are not confined to virtual space. A model is not technically a graphic until it is displayed.
A 3D model is the mathematical representation of any three-dimensional object. Apart from the rendered graphic, the model is contained within the graphical data file. 3D computer graphics are often referred to as 3D models. In computer graphics software, the distinction between 2D and 3D is occasionally blurred 2D applications may use 3D techniques to achieve effects such as lighting, and 3D may use 2D rendering techniques. 3D computer graphics rely on many of the same algorithms as 2D computer vector graphics in the wire-frame model and 2D computer raster graphics in the final rendered display. Such images may be stored for viewing later or displayed in real-time.
#BUNKSPEED SHOT VR EXAMPLE SOFTWARE#
Global illumination Rendering equation Distributed ray tracing Monte Carlo method Unbiased rendering Path tracing Radiosity Photon mapping Metropolis light transportĪnti-aliasing Ambient occlusion Caustics Subsurface scattering Motion blur Beam tracing Cone tracing Ray tracing hardwareģDelight Amiga Reflections Autodesk 3ds Max Anim8or ASAP Blender Brazil R/S BRL-CAD Form-Z Holomatix Rendition Imagine Indigo Renderer Kerkythea LightWave 3D LuxRender Manta Interactive Ray Tracer Maxwell Render Mental ray Modo OptiX PhotoRealistic RenderMan Picogen Pixie POV-Ray Radiance Real3D Realsoft 3D Sunflow TurboSilver V-Ray YafaRayĢ02 202 206 208 215 220 221 231 232 235 238 239 240 242 245 250 253 253 256 258 263 264 265 267 269 275 279 282 285 286 286 288Īrticle Sources and Contributors Image Sources, Licenses and Contributors 290 297ģD modeling / 3D scanning 3D rendering / 3D printing 3D computer graphics software Primary UsesģD models / Computer-aided design Graphic design / Video games Visual effects / Visualization Virtual engineering / Virtual reality Related conceptsĬGI / Animation / 3D display Wireframe model / Texture mapping Computer animation / Motion capture Skeletal animation / Crowd simulation Global illumination / Volume renderingģD computer graphics (in contrast to 2D computer graphics) are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering 2D images. Line–sphere intersection Line-plane intersection Point in polygon Shading Diffuse reflection Lambertian reflectance Gouraud shading Oren–Nayar reflectance model Phong shading Blinn–Phong shading model Specular reflection Specular highlight Retroreflector Texture mapping Bump mapping Bidirectional reflectance distribution function Physics of reflection Rendering reflection Reflectivity Fresnel equations Light Radiance Photometry Shadow Umbra Distance fog
#BUNKSPEED SHOT VR EXAMPLE PDF#
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